What is This Generation’s Star Wars?

Inasmuch as I’d like to write a diatribe about Tiger King this week (I finished it this past Sunday), it’s unlikely that I’d be able to say anything interesting about it that you didn’t already know, especially given that Joel McHale swooped in with some postgame analysis of his own on Easter Sunday. Instead, I’m again rotating away from current movies/shows here in the time of coronavirus and whiling away a few hundred (or thousand, we’ll see where this goes) words on another deep-divey, or dare I say clickbait-y question, in this case: what is this generation’s Star Wars?  When I talk about Star Wars, I’m really only referring to the original trilogy (Episodes 4, 5, and 6), mostly because those were the ones that were such a cultural event/game-changer in the world of cinema, and also because those are the films from a galaxy far, far away that took place at such a time that they could belong to a generation that’s not mine.  An initial subquestion that I feel is worth asking, though, is: does our generation even have a Star Wars? Can any future generation have one? At the end of the day, an eventual answer to this question may simply be that there’s only one Star Wars, and that its sheer incalculable effect on pop culture as we know it is unmatched and likely can never be matched. Let’s crack on anyhow.

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Tfw you helped put away an insane gun-toting meth head exotic animals dealer for a myriad of crimes including attempted murder.

With all of this in mind, at first blush a lot of people could be inclined to cite the MCU as a cultural touchstone of similar magnitude, and there’s no doubt that decades from now there’s a good chance we’ll all be talking about Iron Man the way our parents and grandparents talk about A New Hope.  However, a critical difference – at least I think – between Star Wars and the comic book franchise that has essentially ruled the box office with an iron fist for over a decade is that Star Wars actually ended. Now, these days that statement is up for debate for sure, both because of the prequel trilogy of the oughts and the sequel trilogy that just wrapped up with The Rise of Skywalker, but what’s clear is that for 15 years or so, the story did end, and at this point I’m skeptical at best that the MCU, profit machine as it is, will ever experience such a hiatus. Endgame surely provided a climax and a conclusion to the so-called Infinity Saga that’s on par with that of Return of the Jedi and the Rebellion’s ultimate victory over the Empire, but I suspect that we’ll find in a year or less that it was also careful to set up another immediate 10-15 years worth of films in some subtle way, and in spite of the eventual release of The Force Awakens and the subsequent devaluation of the Battle of Endor, that’s something that Star Wars, at least initially, never did.

Without a doubt one of modern cinema’s greatest moments, but we need a chance for it to breathe before we can look back on it fondly, and there’s little hope of Marvel ever giving us that.

When we think back on films that changed the game, or better yet for the purposes of this discussion, franchises that changed the game, we often think of trilogies that had final destinations. The original Star Wars trilogy, The Godfather, even Back to the Future. And I’m not here primarily to lament the current situation in Hollywood, as I feel like I often do, which is that moneymaking franchises are being designed to never end, or even if they’re not designed to be that way, they end up that way anyways. But I do think it’s part of the equation here. Mega-players like Pirates of the Caribbean, which certainly isn’t on par with Star Wars and never was, started with charm and are souring with each additional installment.  The MCU, Transformers, The Fast and the Furious, X-Men, and many other such worlds aren’t being allowed to die, or at the very least aren’t being given hibernation periods (like the Bond franchise and Batman, both multi-generational properties no doubt, smartly do) to allow for any semblance of nostalgia. Even Jurassic Park is a bit of a fringe candidate here, as the first film was certainly a touch point in the art form, but subsequent installments were lackluster, even before the recent reboot. Assuming that some kind of finality is a component of this discussion that has any level of importance, then, we’re left with very little, but let’s plow ahead anyways and look at universes with some kind of terminus.

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Indiana Jones: the latest franchise to be unearthed for monetary gain with little regard for the sanctity of the character.

Specifically focusing on trilogies for a second, two that would come to mind are The Matrix (definitely at least something of a game-changer in the action genre, especially in the sense of visual effects) and The Lord of the Rings, which was both a commercial and critical success, arguably a phenomenon, and debatably paved the way for later fantasy phenomenon like Game of Thrones by telling everyone that being at least a little bit of a nerd was just fine. While the former is marred by what was a lackluster conclusion, the latter in particular comes close to fitting the bill for sure, at least in my book, but I think to some extent that it could be argued that it lacked the originality that Star Wars had, which is another important factor here. Not only is The Lord of the Rings an adaptation of some admittedly great source material, but it’s also hardly the first fantasy epic ever attempted, and better yet it’s not even the first adaptation of said source material set to the screen.  There’s also the Twilight trilogy and The Hunger Games trilogy, both of which bring me closer to the eventual answer that’s now present in my head but lack the widespread appeal that I believe Star Wars possesses; after all, I haven’t seen the second and third films in the Twilight saga (I’m unfortunate enough to have seen the first), and in spite of the fact that I’m maybe as far as possible from their target audience, I also love movies more than a lot of folks, and so that seems like a black mark on its record.

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Anyways, you need people of intelligence on this sort of mission…quest…thing.

We’re now at the point where we need to acknowledge what I think is the answer, or is as close to the answer as we’re going to get, and it’s Harry Potter.  While it does definitely have a bit of baggage in the originality department, and is these days dangerously close to upsetting its own self-contained nature, it’s probably the most significant phenomenon that I’ve mentioned here besides the MCU, and it undeniably flipped the script in various ways when it comes to film adaptations of novels, let alone young adult novels that were still in-progress when the cameras started rolling. The midnight premieres were bona fide events, the trailer hype was about as real as that of The Phantom Menace, and the institution of the silver screen quickly contributed further oomph to the addition of words like muggle and names like Voldemort to society’s everyday lexicon. It’s not remotely hard for me to imagine myself thirty years from now explaining the storytelling triumph that was the HP film saga (and also the book saga) to my kids, or better yet dusting off a DVD so I could watch it with them. Then again, at that point DVDs will probably be obsolete (they kind of already are) – we’ll probably be watching movies by directly injecting them into our brains or something, or via literal magic.

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Mr. Potter…our…new…celebrity.

So there you have it. I’m sure at this point you either agree or you don’t, and I’m more than willing to hear you out in the comments of wherever I wind up posting this thing if you think you have a better answer (even if the better answer is that there’s nothing quite like Star Wars, the logic of which is hard to deny).  And before it’s mentioned, yes: I do know that the mention of both Rush Hour and The Mummy is glaringly omitted here, but I sort of think those belong in my personal pantheon rather than in everyone’s.

Why Don’t Video Game Movies Work? Are There Any That Will?

I didn’t see any new movies over the weekend, nor have I gotten a chance to see the newly released Spider-Man: Far From Home, so we’re back in puff piece land for this week’s Tuesdays with Cory.  Today I’m going to be talking about something I’ve been considering writing about almost since I started this site, and it’s an idea that has been spurred by this past week’s release of a number of trailers for films that seem equally as suited to a video game delivery of their stories as a cinematic one.  Watching the trailers for Hobbs and Shaw (my goodness, this movie is going to be absolutely out of control), Jumanji: The Next Level (this one actually has a lot of video game plotting and in-jokes in it), and even the all-female reboot of Charlie’s Angels (which looks bad to me, but is getting what seems like a decent amount of positive press thanks mostly to Kristen Stewart showing a distinctly non-Twilight side) begs the age-old question of why movies that actually are based on popular and successful video games – a lucrative industry in its own right – either flop/don’t work or never make it to theaters in the first place.  This question is further fueled by the general success of adaptation in Hollywood if approached with care, with books (The Lord of the Rings, Harry Potter, The Hunger Games, etc.) and of course, comic books (type out a million Marvel titles here) leaving us wondering what makes Spider-Man so much more Burbankable than Mega-Man.

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I changed my mind, actually – I don’t think I’ve ever played video games as ridiculous as this movie looks like it’s going to be.  Cannot wait.

A quick visit to the classically convenient Wikipedia page on the subject shows what conventional wisdom already suggests: of the 36 internationally theatrically released films based on video game intellectual property, only 3 of them (the most recent three, in fact: Detective Pikachu, Rampage, and Tomb Raider) have Rotten Tomatoes scores of 50% or higher, and only two (Detective Pikachu, and somehow, way back in 1995, Mortal Kombat) have Metacritic scores at or above that mark.  The Rotten Tomatoes scores especially seem to suggest that there’s potentially an upturn coming for this Hollywood practice, and there are 9 films listed on that same Wikipedia page as future projects, with 4 of them possessing actual release dates from now through early 2021: the already-much-maligned Sonic the Hedgehog (my God, that trailer), Monster Hunter, Uncharted (please, please be good), and yet another rendition of Mortal Kombat.  With that said, there are a number of obstacles awaiting these moneymakers in waiting that have assumedly been the downfall of the numerous past attempts at translation, and while a fair few of said obstacles are fairly intuitive, there are a number of other articles out there (one from librul rag The Washington Post, another from Medium, and another from Consequence of Sound) that are better-written than this one that sum up the issues fairly well.

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While unfortunately Nathan Fillion will never get to play Nathan Drake on the big screen, check out this surprisingly solid fan film featuring him in Uncharted’s lead role.

The most obvious of these issues – to me at least – involves the simple fact that video gaming is an interactive experience.  Active participation in the story a video game is trying to tell, even when that participation involves the most trivial input, is what creates the visceral thrills that the best game franchises deliver, and obviously, a cinematic environment lacks this.  Adding to this is the frequent presence in video games of a silent or near-silent protagonist, with some of the better and more immersive franchises I’ve played or am playing through (Metroid Prime, Dead Space, Bioshock, Dishonored) containing largely mute playable characters.  The prevalence of this practice – with some of the industry’s most recognizable protagonists in Link and Mario having essentially no personality or dialogue – makes perfect sense: a silent protagonist is a blank canvas upon which the player can more readily project themselves and insert themselves into the world of the game.  The problem, of course, is that most films (alright, Wall-E and Cast Away are pretty good) need dialogue, and in dialogue, more often than not it’s the protagonist who speaks.

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Yes, there was a Super Mario Bros. movie, and yes, that is a young John Leguizamo playing Luigi.

Then there’s the issue of plot, with some of the best games containing stories that are too simple to survive onscreen (these games instead are focused on the marriage of memorable gameplay with a simple story – Need for Speed is a recent example of this contributing to a Hollywood failure), and others containing stories, or story worlds, that are far too rich to be confined to a mere 2 hours’ worth of screentime (Warcraft is the go-to example here).  The question of where the sweet spot/balance point is is hard to answer, and finding that balance point doesn’t address the additional question of whether or not a game with a well-crafted, character-driven, decidedly film-ready story needs said story to be transported into theaters.  What would be gained from the Halo franchise garnering a film adaptation (at one point this was rumored to be a Peter Jackson project)?  What would be gained from seeing the heartbreaking tale woven by The Last Of Us (one of the best video games I’ve ever played) at an AMC?  It could be argued that bringing these stories to wider audiences has either merit or appeal, or both, but either way, the question of whether or not there’s an audience that really wants it – a question that’s these days being ignored more than ever, it seems – is still valid.

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Hugh Jackman from Prisoners and Ellen Page from like 10 years ago trying to survive in a post-apocalyptic world ravaged by violence and disease?  Sign me up!

So with these challenges in mind, the question remains: in a cinematic world seemingly devoid of original stories, is there any single video game, or video game franchise for that matter, that’s capable of being carefully transformed into a satisfying moviegoing experience?  There’s a massive well of great IP waiting to be tapped into properly, provided a filmmaker is willing to run the perilous gauntlet of franchise fans’ protectiveness of the source material.  Of the future films I’ve mentioned above that actually have release dates, Uncharted seems to be the most likely to hit that mark, given its strong set of characters (many of whom often have MCU-like quips at the ready), the presence of theater-ready setpieces in its gameplay, and its foundations in a classic Indiana-Jones-esque milieu that’s a known box office contender, but a quick look into its production cycle has shown that it has been understandably walking slowly uphill the entire way.  With Dan Trachtenberg (10 Cloverfield Lane) in place as director, Tom Holland slated to play Nathan Drake himself, and Bryan Cranston rumored (maybe as Sully), it certainly has a shot, but my breath is not held on this one lest I die of asphyxiation.

To all of my gaming readers, if any are out there: what games would you like to see hit the silver screen, if any?  Let me know in the comments!